For a boy whose only real encounters with outsiders were Brotherhood members visiting the Citadel, he was surprised by the decision, but deferred to Elder Lyons' judgement, despite his reservations. The Codex deemed them untrustworthy, yet Elder Owyn Lyons was content to violate them as he saw fit, such as when accepting the Lone Wanderer into the Citadel without taking the Oath of Fraternity. Of course, he learned the Codex by heart, though the protocols gave him particular trouble, especially when it came to encounters with outsiders. Overall, he received a top notch education, thanks to excellent teachers and trainers at the Citadel. He has also proven himself to be a keen observer, making accurate observations of the local super mutant threat and even observing a behemoth from the Citadel walls once. Įver since arriving at the Citadel, Arthur was an attentive student, with a good knowledge of the Brotherhood's triumphs and history. Part of the reason were internal conflicts in the Brotherhood out west, which created an unsafe environment for Arthur. Squire Maxson tends toward timidity, which is the main reason his mother sent him to the Citadel. His father, a high-ranking paladin serving just outside the New California Republic, was recently killed in battle, and his mother, Lady Maxson, sent the boy east to be raised under the tutelage of the then respected Elder Owyn Lyons. 3 Interactions with the player characterīackground Early life (2267-2277) īorn in 2267 to Jonathan and Jessica Maxson, Arthur is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel.
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